This is the last post in my "experimenting with scrum" series.  After
 our bug smash time, we went into a period of more serious product 
development.  Recall that we were not implementing all of scrum but 
rather just the scrum meetings portion.  This works acceptably in the 
development scenario, but not optimally.  We didn't break each task down
 into 1-2 day work items.  This meant that often when we met to talk, 
there was very little to update.  A person might come in for several 
days or even a week with the same status.  "I'm worked on the Widget 
interface yesterday.  I'll still be working on it today."  That is not 
terribly useful status and makes the meetings less interesting for all 
involved.  I did find that the cross-polination I had noticed in my 
earlier experiments continued.  Often something said in the meeting 
would spark one team member to interject with useful ideas for another. 
 This is conversation that often would not take place.  It is easy for a
 software developer to get lost in their office (or cube) and shut off 
the outside world.  While this allows for high-intensity coding, it 
doesn't vet the ideas very well.  Forcing people out of their offices, 
even if for only 15 minutes a day, encourages bouncing ideas off of each
 other.  This has beneficial effects on all involved.
I've talked to most of my team members about the experience.  Most 
liked it.  Some tolerated it.  No one had serious complaints about it.  I
 think I'll stick with something like this for a while at least.  I'll 
reflect on my experience and refine what we're doing.
http://blogs.msdn.com/b/steverowe/archive/2006/01/26/experimenting-with-scrum-part-4.aspx 
 
 
No hay comentarios.:
Publicar un comentario